
Acorna's Quest
Fred Gambino
|

Acorna's Search
Fred Gambino
|

Acorna's Triumph
Fred Gambino
|

Second Wave
Chris McGrath
|
Acorna: The Unicorn Girl w/
Margaret Ball
She
was just a little girl. With a tiny horn in the center of her
forehead, funny-looking feet, beautiful silver hair, and several
curious powers: the ability to purify air and water, make plants grow,
and heal scars and broken bones. A trio of grizzled prospectors found
her drifting in an escape pod amid the asteroids, adopted her, and took
her home to sizzling controversy. Officious bureaucrats wanted to put
Acorna in a home and cut off her 'deformity.' Ambitious scientists
wanted to isolate and study the 'unicorn girl.' Which was worse?
Acorna's
rough-and-ready 'uncles' weren't' about to hang around long
enough to find out. They took their foundling back at knife point,
airlocked out, and ran with her - all the way to the bandit planet
Kezdet, where no questions are asked, and a girl might grow up free.
But
Kezdet has its own dark secret. The prosperity of the planet is
based on an unseen horror - armies of pale, silent children toiling in
the factories and mines; unnamed, unseen, and unloved. A hideous trade
in child slave labor, administered by the mystery man known as 'the
Piper.'
The
Piper has special plans for Acorna, whose shining horn promises
wealth and power. But free little girls have a way of growing into
freedom-loving young women. And Lukia, Lady of Light, is about to teach
the Piper and his minions a much-needed lesson about honor, liberty -
and the precious value of childhood.
***It's all right, but, I
read
through it in about two hours. It's a sweet little story, but
I've decided
to wait until the lot of 'em come out in paperback. Too
expensive for
sacchrine.***
Acorna's
Quest w/ Margaret
Ball
Now
Acorna has become a young woman, with all of youth's dreams and
sorrows. She still has the tiny, translucent horn in the center of her
forehead. She still has her 'funny' feet and hands, her beautiful
silver hair, as well as her miraculous ability to purify air and water,
make plants grow, and heal human sickness. But Acorna has troubling
dreams of a shining world with blue grass and green skies, and of a
gentle folk who mind-speak by touching their horns together. She years
for answers to questions about her past: who taught her the alien
language she has all but forgotten? Who gave her life and then
abandoned her? Why was she left alone in a tiny escape pod?
With
one of her 'uncles,' the gruff miner Calum, Acorna sets off on a
quest to find her own kind. But even as the spaceship Acadecki sets off
for unknown worlds, new developments back home are shaping Acorna's
destiny. For a mysterious craft has appeared, piloted by the Linyaari,
a gentle race with telepathic powers. These telepaths are roaming the
galaxy spreading the alarm about the Khleev, terrible invaders devoted
to torture and death. The Linyaari are also searching for a beloved
infant they had given up for lost, long
Acorna's People w/ Elizabeth
Ann Scarborough
Acorna's
quest has paid off. With the help of her
"uncles" and the thousands of humans who love and admire her, she has
found her true people at last.
And
they have found her Khornya, daughter of the illustrious Feriila
and the valiant Vaanye, who was given up for lost after the insect-like
Khleevi destroyed their home planet.
Abandoned
in space as a baby, rescued and raised by gruff human
asteroid miners, Acorna is at last among her own. The beautiful healing
horn in the center of her forehead and the "funny" feet and hands that
once set her apart now make her one with the telepathic Linyaari who
live on as lush agrarian planet where they pursue their peaceful dreams.
Acorna's
people welcome her with a lavish costume ball and an
already-chosen mate! But Acorna still has much to do before she can
enjoy the peaceful home she is offered. The legendary resting place of
the lost Linyaari ancestors has yet to be found. With the help of the
rogue spacetrader Becker and his cat, RK (RoadKill), Acorna must strive
to right an unspeakable wrong and defeat an enemy even more cruel than
the Khleevi themselves.
In
the search, Acorna and her new friends rescue another survivor, also
given up for lost. Most importantly, though, Acorna at last uncovers
the Universe's most carefully guarded secret: the true nature of the
ancient link between the hoofed, telepathic Linyaari and the
space-faring humans she has come to think of as her "people" as well.
Acorna's World w/Elizabeth
Ann Scarborough
Although
she has made peace with her Linyaari
heritage, Acorna knows that only by returning to the frozen stillness
of space will she ever feel truly at home.
Acorna's Search w/Elizabeth
Ann Scarborough
In
this new tale, Acorna's people, the Linyaari,
have survived an attack from a mortal enemy, but their planet,
naarhi-Vhiliinyar, and their original homeworld, Vhiliinyar, have been
ravaged. Now, they are determined to restore both.
But
as their work begins, Linyaari begin disappearing, including
Acorna's lifemate, Aari. Searching for him, Acorna discovers the
remains of a subterranean world that belonged to the Friends, an
advanced society that populated Vhiliinyar long ago. What happened to
the Friends? Acorna knows that to save Aari, she must find the
answers—a quest that will take her back into deep space to uncover the
origins of her people.
Acorna's Rebels w/Elizabeth
Ann Scarborough
Acorna's people, the
Linyaari, have started to
reclaim their homeworld from the ravages of the brutal alien Khleevi.
But the expedition has unlocked a larger mystery about the origins of
the Linyaari people - one that has led Aari, Acorna's lifemate, into a
dangerous journey through time and space.
Acorna's Triumph
w/Elizabeth Ann Scarborough
Now,
with Acorna's Triumph, they turn to the dramatic conclusion of the
series, as Acorna faces her most difficult challenge ever. She has
defeated slavers, a deadly international conspiracy, and the vicious
alien Khleevi, only to endure the loss of her beloved Aari, distant in
both time and space.
Now,
finally, Aari has returned, and together they can finish
rebuilding their home world. But Aari is oddly changed, to the point
where he barely remembers Acorna - much less their love - and his
actions grow more and more sinister ... As Acorna tries to stop a
vicious criminal from destroying innocents, a new complication arises.
Sensing the Linyaari weakness, the deadly Khleevi return, determined to
take back the planet—for good. In this dark time, it will take all of
the unicorn girl's courage and determination to rescue Aari and stop
the alien menace once and for all.
Acorna's Children
First Warning w/Elizabeth Ann Scarborough
Khorii,
daughter of the near-mythic Acorna and
her lifemate, Aari, must contend with an overwhelming legacy to forge a
path of her own through a universe filled with new adversaries and
adventures.
A
simple journey home to visit her parents turns into a race against
time when Khorii happens upon a derelict spacecraft drifting in space,
its crew dead in their seats. But this gruesome discovery is only a
dread harbinger - a deadly plague is spreading across the universe and
not even the healing powers of the Linyaari can slow its horrific
advance. Khorii, one of the few unaffected by the outbreak, must find
the nefarious perpetrators and a cure before the disease consumes all
in its path - including her beloved parents.
Second Wave w/Elizabeth Ann Scarborough
Khorii,
the rebellious daughter of the
near-mythic Acorna and her lifemate, Aari, must contend with an
overwhelming legacy to forge a path of her own through a universe
filled with new adversaries and adventure...
Third Watch w/Elizabeth Ann Scarborough
Freedom's Landing
When
the Catteni ships descended on earth it was
one of the most terrifying experiences humankind had ever known. Kris
Bjornsen, along with thousands of others, found herself herded by
forcewhips into the hold of giant spaceships to be transported to the
slave compounds of an alien planet. And even then it wasn't over. For,
after a partially successful escapee attempt, Kris was once more
shipped across space - to an apparently empty and untamed planet. The
Catteni just dumped an assorted load of humans and aliens on the
strange world and left them to see what would happen.
Brilliantly
the
refugees began to organize themselves into a pattern of
survival. The planet was eerie and not as empty as it seemed. For
someone - something - had built giant storage barns - the planet was
being used as a huge larder - for an entity they could not comprehend.
As
Kris and her patrol set out to explore the enigmatic world she had
yet another problem to contend with - the presence of Zainal, the
high-ranking patrician Catteni who had been abandoned with the rest of
them. Zainal was strong, brilliant, and . . . kind, and Kris was
puzzled by this presence, his personality, and above all by the tenuous
tie she felt towards this man - who was not a man but one of the hated
Catteni.
Freedom's Choice
In
time, this new world became more than a home - it became something to
fight for.
But
now Kris Bjornsen and her comrades have found evidence of another
race on their planet. Are they ancients long dead and gone? Or could
they still exist . . . to join their fight?
Freedom's Challenge
The
Botanists had received mysterious and unexpected help from the
great beings they knew only as 'Farmers'- for the 'Farmers' had thrown
up a huge impervious space bubble round Botany. Even as the Eosi ships
tried to pulverize the rebellious planet, the bubble held firm.
But,
safe though they were behind the protective device, Kris Bjornsen,
Zainal, and all of the Council knew they had to go out and destroy the
Eosi on their own ground. It fell to Zainal to risk his life in a
desperate and daring mission to vanquish the monster life forms forever.
Freedom's Ransom
The
inhabitants of the penal planet Botany had fought a grim and
dangerous war to free themselves from their Eosi overlords. Now the
Eosi were gone, and both Botany and Earth were free again - free, but
in serious trouble as the theft of all their communications satellites
by the Catteni (working for their Eosi masters) had left them isolated
and in a desperate situation.
Hoping
that everything stolen from them would be returned, they found
that Catteni greed had triumphed. The merchants of Barevi refused to
give up the stolen goods unless a substantial ransom was paid.
Earth
was in a particularly bad way: disease, vandalism, starvation and
the breakdown of their mechanical world had left it's people fighting
for survival. They desperately needed the goods the Barevi were
hoarding.
And
so Zainal, Kris, and a courageous team from Botany set off to try
and outwit the thieving merchants. It was an expedition that led to a
horrifying replay of an old nightmare for Kris - and only Zainal could
save her and the future of both Earth and Botany.
***This series
is a "must" read. Her heroine is wonderfully down to earth
and
her love interest is, literally, out of this world!***
Petaybee Universe

Powers That Be
Rowena Morrill
|

Power Lines
Rowena Morrill
|

Power Play
Rowena Morrill
|

Changelings
|

Maelstrom
Chris Spollen
|

Deluge
Chris Pollen
|
Powers That Be
Strange
things were happening on the icy planet
called Petaybee. Unauthorized genetically engineered species had been
spotted. Geological survey teams sent to locate newly dtected mineral
deposits were either coming up empty-or disappearing altogether. And
the locals weren't talking-especiaslly not to the company bent on
exploring the planet.At
Diego's touch, the wall gave way, and a soft, eerie light from
within sent a shaft to meet them. He pressed forward into the room,
where flame-colored liquid bubbled up in a central pool and the walls
glowed with phosphorescence. Roots and rock formations twined and
curled into strange designs in the elongated rough shapes of animals
and men. And there was a humming so loud, so perfect, so beautiful that
after a while Diego thought he must be hearing the voices of the angels
he had once read about - and they were telling him things. He listed so
closely he could not hear his father screaming.
Power Lines
He
didn't notice when he first heard the
slithering sound, a soft rustle followed by a dry, whispering,
crackling noise, as if paper had fallen - or leaves. The he felt
something slide across the toe of his boot and curl to brush his pant
leg, and as he turned back to the cave entrance, he saw that a thick
net of greenery had replaced what he had hacked away a bare hour
before. He tried to kick off the vines clinging to him, but succeeded
only in embedding the thorns deeper into his ankles. Feeling and edge
of panic, he jumped, hopped and ran, hacking as he went. He never saw
the root looping down form the ceiling to lash itself around his throat
while another knocked him to the floor.
Power Play
Petaybee
was growing up. Day by day, the sentient
planet - like any child - was learning to recognize and understand the
meaning of outside stimuli, to respond to those stimuli, to communicate
its own needs and desires . . . even to use human speech. Yanaba
Maddock had appointed herself defender of her adopted planet, and she
had even succeeded in proving its sentience to all the nonbelievers.
But despite all her efforts, few outsiders truly cared for the feelings
and intelligence of what they perceived to be a giant hunk of rock - or
a mere oddity to be gawked at. Then Yana was kidnapped. The price of
her freedom - the planet itself. But the only one who could speak for
Petaybee was Petaybee - and no one knew what a living planet could do
once it found its voice . . .
Changelings
Maelstrom
Deluge
***Strains
credulity
a might, but if you put aside pragmatism, these stories are a
delight.
I always root for the little guy stiffing the powers that be.***
Doona

Decision at Doona
Darrell K Sweet |

Crisis on Doona |

Treaty at Doona |
Decision at Doona
Terrans
have set up a colony on Doona only to
discover that a catlike race, the Hrruban, are also there. Both groups
look for a way to stay on the planet without violating their planetary
colonization laws.
Crisis on Doona
Over
twenty-five years ago, the first humans came to the beautiful,
unspoiled planet called Doona. Their initial survey had ignored one
important fact: They were not alone. The alien, catlike Hrrubans had
settled there first. This conflict led to the Decision at Doona - a 25
year experiment in cohabitation . . . Now the contract is up for
renewal. The wild planet they tamed, the home they fought for, and the
delicate alliance they share could all be destroyed forever .
Treaty at Doona
Several
years after resolving a crisis of treachery on Doona, the
Humans and Hrrubans encounter a new threat to their peaceful
coexistence . . . The Gringgs are not the first alien visitors to
Doona, but they are the first to offer friendship - and a proposal to
partake in a trade agreement being drawn up by Doona's leaders. Some
are willing to trust the Gringgs; others question their true motives .
. . and a battle of diplomatic unrest ensues. With Doona's military
forces at the ready, the planet once again falls under the dark shadow
of uncertainty - and self-destruction.
***Personally,
I believe this would have been better left at the original book.
Not
one of my faves.***
The Ship Who Sang

The Ship Who Sang
Greg & Tim Hildebrandt |

Partnership
Stephen Hickman |

The Ship Who Searched
Stephen Hickman |

The City Who Fought
Stephen Hickman |

The Ship Who Won
Stephen Hickman |

The Ship Errant
Stephen Hickman |

The Ship Avenged
Stephen Hickman |
The Ship Who Sang
Helva
was born with massive debilitating physical
deformities. Her brain, however, was unaffected and highly intelligent.
Placed inside a capsule which overcame all her physical disabilities
through advanced cybnetic enhancements, Helva was a formidable
individual. Beyond her other distinctions was a love of music. Placed
inside a spaceship with her Brawn at her side, she became The Ship Who
Sang.
Partnership
Nancia
is her name, NX-928 her designation. A
brand new member of the elite Courier Service of the Central Worlds,
she's the 'brains' within one of the most advanced interstellar ships
around.
Several
hundred years after Helva was commissioned, Nancia takes her
commission as XN-935. Her first trip is to transport five troublesome
progeny of high-level families. Nancia finds her cargo have no respect
for her or others, so she does not communicate with most of them. Most
of the passengers do not realize Nancia is a Brain-ship, so under
assumption she is a Drone-ship they conspire to break laws. After five
years the passengers will see who has accumulated the greatest wealth.
Her recording systems capture the conspiracy, and years later her
travels bring her up against the network that the five have been
operating.
The Ship Who Searched
A
precocious seven-year-old girl has been
afflicted by a paralyzing alien virus, and cannot survive outside a
mechanical support system. She straps on a spaceship and sets out to
find what it was that laid her low.
It
all began when Tia, a bright and spunky seven-year-old accompanying
her exo-archaeologist parents on an EsKay dig, was afflicted by a
mysterious neural disorder, one whose progressing symptoms finally
permit her no life at all outside of some total mechanical support
system. But like The Ship Who Sang, Tia won't be satisfied to glide
through life like a ghost in a glorified wheelchair; like Helva, Tia is
going to strap on a spaceship!
But
Tia has also set herself on a special mission: to seek out whatever
it was on the EsKay planet that laid her low, to come to understand and
then eliminate it - so that no other little girl will ever suffer the
fate of The Ship Who Searched.
The City Who Fought
Simeon
was bored, not with being a shellperson,
but with running the mining and processing station that made up his
'body'. So when the arrival of an out-of-control refugee ship
interrupted his latest wargame (Simeon's hobby) the excitement was
welcome.
Simeon
was a shell-person - the brain who ran Space Station SSS-900, on
the fringes of human space. But things hadn't been going too well
lately, and he was more than a little discontented. Though normally he
enjoyed his work, these days it seemed boring. To make matters worse,
his long-time parner had just retired and he was having a hard time
adjusting to his newly assigned brawn - a strong-willed woman named
Channa Hap, who seemed to feel it her duty to keep him in line.
Simeon's love of wargaming would find unexpected uses when the brutal
Kolnari attack the nearby colony planet, Bethel. Sheltering the
colony's refugee's brought 'the city' an invitation to serious trouble
with Kolnari pirates.
The Ship Who Won
Carialle
was born so physically-disadvantaged
that her only chance for life is as a shellperson. So, like others
before her, she decides to 'become' a spaceship, with a man called Keff
as her 'brawn'. Their mission is to search the galaxy for signs of
intelligent life.
The
brainship Carialle and her brawn, Keff, find a habitable planet
inhabited by an apparent mix of races and cultures and dominated by an
elite of apparent magicians. Appearances are deceiving, however, and by
the time the explorers have discovered the planet's secrets-not to
mention other intelligent races-they find themselves in a desperate
battle to save it.
The Ship Errant
Carialle
and Keff had succeeded in liberating the
“globe-frogs” from their servitude to dictatorial humans, but now they
must return them from whence they came. And to get there, they must
transit a sector where Carialle was stopped and boarded, experiencing a
trauma so intense it nearly destroyed her mind. And it’s beginning to
look as if the beings who caused this are the very globe-frogs they
have just made friends with. . . .
The Ship Avenged
*** I fell in
love with Helva, the ship who sang and this universe is filled with
exciting
characters and thrilling plots. Quality, Quality, Quality!
The Ship That
Returned,
in Far Horizons, edited by Robert Silverberg
***Giggle,
chortle,
chuckle, well worth reading.***
Ireta

Dinosaur Planet
Darrell K Sweet |

Dinosaur Planet Suvivors
Darell K Sweet |

The Planet Priates
Steve Hickman
|
Dinosaur Planet
On
Earth they died out 70 million years ago. But
on Ireta they ruled in all their bizarre splendour. The dinosaurs.
Relics from a forgotten age, they roamed a planet as mystifying as any
in the galaxy, despite its bland appearance. And the expedition sent to
explore the planet is trapped there.
An
exploratory team arrives on the planet Ireta to survey its mineral
wealth. Several anomalies are discoverd that cannot be explained.
Before the mystery can be unraveled, teh Heavyworlders used as muscle
people mutiny!
Dinosaur Planet Survivors
To
escape extermination by their colleagues, Kai,
Varian and their companions sought refuge in the suspended animation of
cryogenic sleep. Now time has elapsed and the survivors emerge from
their hibernation. But Ireta, the Dinosaur Planet, has altered beyond
recognition.
After
43 years the survivors of the Heavyworlders' mutiny are wakened
from cold sleep. Tor, a Thek, has finally decoded their emergency
message sent at the beginning of the mutiny. Tor asks questions, but
not about the mutiny. They tell him about a buried beacon they found
during the survey and he immediately leaves without helping them.
Forced to survive on their own, they discover that the mutineers have
built a settlement and landing grid that could only be used to colonize
a planet - in this case, illegally. Then several Thek arrive and seize
control for their own reasons.
Sassinak
Sassinak
was 12 when the raiders came. Old enough
to be used, young enough to be broken -- or so they thought. But they
reckoned without the girl's will, forged into a steely resolve to
avenge herself on the pirates who had killed her parents and friends.
When the chance comes
to escape, Sassinak grabs it, thanks to the help
of a captured Fleet crewman. Returned to the Federation of Sentient
Planets, she initiates her revenge by joining Fleet as a raw recruit,
surprising everyone by her rapid rise to senior rank. And then her
vengeance begins in earnest.
The Death of Sleep
Like
every other citizen of the Federation of
Sentient Planets, Lunzie Mespil knew the so-called 'planet pirates'
were capable of terrible things. But - also like every other citizen of
the Federation - she never in her heart of hearts believed anything
would happen to her. When pirates attack the space liner on which she
is a passenger, Lunzie does not panic. Keeping her head, she makes it
to a lifeboat and decides not to worry: she will spend a month or two
in cryogenic stasis awaiting inevitable rescue, and then proceed with
her life. Only it might not be month or two . . .
Generation/Warriors
Lunzie,
fresh from her adventures in The Death of
Sleep, has discovered that the one good heavyworlder she ever met isn't
so good after all . . . Dupaynil, having made the mistake of pushing
Sassinak too far, has been exiled to Seti space aboard a tiny escort
vessel - where he's discovered that the crew are in the pay of the
planet pirates . . . Then there's Sassinak, ordered to report to
FedCentral for the trial of the mutineer Tanegli. She's been told to
disarm her ship when it enters restricted space; she'd been told her
crew can't have liberty or leave; and she'd been told to follow all the
rules. But the only person who might be able to stop the disaster ahead
has never been one to follow the rules . . .
The Planet Pirates
Three
bestselling volumes - Sassinak, The Death of Sleep, and
Generation Warriors - together in a single giant novel. McCaffrey
traces the careers of two remarkable women - Sassinak and Lunzie - who
work together to save a confederation of worlds.
The
Talents Universe

To
Ride Pegasus
Peter Jones |

Pegasus in
Flight
Michael Whelan |

Pegasus
in Space
Vincent DiFate |

The Rowan
Romas Kukalis |

Damia
Romas Kukalis
|

Damia's Children
Romas Kukalis |

Lyon's Pride
Romas Kukalis |

The Tower and the Hive |
To Ride Pegasus
When
a freak accident provides proof of
paranormal mental abilities, the world reacts with suspicion and fear.
How can ordinary people coexist with a minority able to read minds,
heal with a touch, peer into the future or move objects with a thought?
Harsh repression seems the only answer.
Henry
Darrow discovers he and others have unique mental talents. He
sets out to build a safer world for them, and to use their abilities
for the assistance and betterment of the world population.
Pegasus
in Flight
As
the population of Earth surges and unrest
spreads, a disaster of epic proportions seems inescapable. The only
hope: a platform under construction in space from which starships will
be launched to colonize distant planets. But the project is critically
Rhyssa
Owen is the current director of the Jerhattan Parapsychic
Center, where people's talents are still being discovered and utilized
for mankind's needs. Rhyssa's mind is touched one day by a boy who is
paralyzed. When they finally locate him they discover Peter Reidinger
has vast potential powers. Another girl with talent, Tirla, is found
because of her attachment to criminals. Later, Tirla is the object of a
kidnapping and Peter is taken because he was with her. Together the
talented youths free several other children either kidnapped or sold to
the slavers. Their powers help in the destruction of an organization
that sells children for slaves or as sources for transplant organs.
Pegasus in Space
For
an overpopulated Earth whose resources are
strained to the breaking point, there is only one place to look for
relief: straight up. With the successful completion of the Padrugoi
Space Station, humanity has at last achieved its first large-scale
permanent presence in space. Additional bases are feverishly being
built on the Moon and on Mars, stepping stones to the greatest
adventure in all history: the colonization of alien worlds. Already
long-range telescopes have identified a number of habitable planets
orbiting the stars of distant galaxies. Now it's just a question of
getting there.
But
there are those who, for selfish motives of their own, want
Padrugoi and the other outposts to fail. People who will stop at
nothing to maintain their power or to revenge its loss. Standing in
their way are the Talented, men and women gifted with extraordinary
mental powers that have made them as feared as they are respected - and
utterly indispensable to the colonization effort.
There
is Peter Reidinger, a teenage paraplegic who happens to be the
strongest telekinetic ever, his mind capable of teleporting objects and
people thousands of miles in the blink of an eye. Yet all his power
cannot repair his damaged spine or allow him to feel the gentle touch
of a loved one . . . Rhyssa Owen, the powerful telepath and mother hen
to Peter and the rest of her "children" - and a fierce, unrelenting
fighter against the prejudice that would deny the Talented their right
to lead happy and productive lives . . . and Amariyah, an orphan girl
who loves two things in the world above all others: gardening and Peter
Reidinger. And woe to anyone who harms either one of them - for the
young girl's talent may prove to be the most amazing of all.
The
Rowan
Even
as a child, the Rowan was one of the
strongest Talents ever born. Telepaths across the world had heard her
mental distress calls when her family's home was suddenly destroyed . .
. Years later, she became a Prime Talent, blessed with a special power
which stretched across the stars. But without family, friends - or love
- the Rowan's power was not enough to bring her happiness . . . Then a
telepathic message came from a distant world facing an alien threat, a
message sent by an unknown Talent. Now - be it power, danger, or love -
the Rowan is about to meet her match.
Damia
Of
all the Rowan's children, Damia was the most
brilliant, the most difficult, the loneliest, and the one who had
inherited the greatest Talent. It was obvious from childhood that she
was going to be a Prime, with all the honours, burdens and strains of
the elite class. Her one friend was Afra - older, wiser, Talented in
his own way, but 'belonging' almost exclusively to the Rowan and the
workings of Callisto Station. As Damia grew up, her Talent became
almost too strong to control, and the solution was separation - from
her parents, from Callisto, from her beloved Afra. Sent to the distant
planet of Deneb, to her strange and gifted grandmother, Damia began the
training necessary to turn her into a Prime of extraordinary gifts.
Damia's Children
Damia
and Afra Raven-Lyon had reared their
children in a brilliant and unorthodox way - 'pairing' them when six
months old with the furry, one-eyed Mrdinis, the only other sentient
being in the Alliance, who could communicate with humans by their
'dream messages.' Together, Man and Mrdini worked to create prosperous
worlds and guard against the terrible threat of the annihilating
Hivers. And now, in the depths of Space, Mrdinin scouts had crossed the
path of three Hive ships - ships that were giant hulks of cell units,
bearing the queens and workers out into space, to breed and multiply
and destroy wherever they found a viable planet. It was the four elder
children of Damia - Laria, Thian, Rojer and Zara, with their 'Dini
friends who had to use their talents to prevail against the Hive.
Lyon's Pride
Telepathy
is the Lyon family birthright. And now
all of them must combine their individual powers to combat the Hivers -
a relentless race that has slaughtered entire populations in its search
for a new home . . .
The Tower and the Hive
For
generations, the descendants of the powerful
telepath known as The Rowan have used their various talents to help
mankind. They have led Earth to ally itself with the peaceful alien
Mrdini, and together the two races have held back the predatory Hivers,
who once laid waste entire planets. Like all powerful families, the
Rowan's descendants have also made enemies. Especially on Earth, there
are those who charge that the treaties with the Mrdini gave away too
much, and that the Mrdini receive more than their fair share of new
living space as habitable planets are discovered. There are also
complaints that the Hivers should have been exterminated, rather than
contained and studied, and that such concentration of power in the
hands of one family is dangerous. The Rowan and her daughter Damia,
with their beloved husbands and extended families have seen their share
of personal tragedy and loss. Now, with their goals of peace and plenty
apparently in sight they face whispering campaigns, sabotage, and even
assassination attempts aimed at destroying all they have worked for.
Novels

Restoree
Hildebrandt |

An Exchange of Gifts
|
Restoree
The
Mil have been raiding the planets Tane and
Lothar, raiding the population as food. The sudden and mysterious
appearance of Sara, and the slow disclosure of her origins, sets in
motion political and military upheavals. As the Mil approach for the
final conquest, the Lotharians must save themselves, and Sara must save
herself from the Loatharians!
Additional Cover Art
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