Thomas Harlan

Thomas Harlan is the author of the highly regarded “Oath of Empire” fantasy series, as well as being an internationally-known game designer.  He lives in Salem, Oregon.


Oath of Empire


The Shadow of Ararat
Stephen Hickman

The Gate of Fire
Stephen Hickman

The Storm of Heaven
Stephen Hickman

The Dark Lord
Stephen Hickman

The Shadow of Ararat
The year is 600 AD and thanks the powers of magic, the Roman Empire still stands. In fact, it flourishes. The Emperor of the West comes to the aid of the Emperor of the East to lift the siege of Constantinople. Together, the two great forces launch an assault against the Shahanshah of Persia using Roman steel and dark necromancy.
The Gate of Fire
The Persian sorcerer has withdrawn to a hidden citadel of the King of Kings and a very special new servant. He vows to regain the Peacock throne.
Prince Maxian has raised both Julius Ceasar and Alexander the great from the dead. Now, with the power that their legends can offer him, he will risk all to free Rome from the curse that protects the Empire but dooms it to stagnation.
And in the East, Dwyrin's thaumaturgic unit is shattered when Zo discovers the destruction of Palmyra. She vows revenge against the Empire that abandoned her city to its fate and goes to raise the Deccopolis against Rome, while in the city of Mecca, a survivor of Plamyra received a vision, a command, and the power to strive against the forces of darkness.
The war is far from over. Now there are three alliances where once there were only two, and three Powers to strive for control of the Earth.
The Storm of Heaven
The great three-sided war continues, Rome against Persia against the tribes of the desert now commanded by Mohammed of Mekkah. The tide is turning against the Eastern Empire--the Emperor Heraclius lies bedridden in Constantinople and his brother Theodore has lost a great battle to the tribes. In the West, Rome lies devastated by the long-pent eruption of Vesuvius. And in the hidden valley of Damawand, the Persion sorcerer Dahak plots his revenge.
But there is hope for the West. Prince Maxian has learned that the Oath need not be broken; it can be changed by a skilled sorcerer. In Judea, young Dwyrin is coming into his full powers, honed by sorcerous combat with his friend Odenathus, who now leads the shattered remnants of the army of Palmyra. And among the Goths north of the Danuvius, a new legion is being forged, by a very old general.

The Dark Lord
In what would be the 7th Century AD in our history, the Roman Empire still stands, supported by the twin pillars of the Legions and Thaumaturges of Rome. The Emperor of the West, the Augustus Galen Atreus, came to the aid of the Emperor of the East, the Avtokrator Heraclius, in his war with the Sassanad Emperor of Persia. But despite early victories, that war has not gone well, and now Rome is hard-pressed. Constantinople has fallen before the dark sorceries of the Lord Dahak and his legions of the living and dead. Now the new Emperor of Persia marches on Egypt, and if he takes that ancient nation, Rome will be starved and defeated.
But there is a faint glimmer of hope. The Emperor Galen's brother Maxian is a great sorcerer, perhaps the equal of Dahak, lord of the seven serpents. He is now firmly allied with his Imperial brother and Rome. And though they are caught tight in the Dark Lord's net of sorcery, Queen Zoe of Palmyra and Lord Mohammed have not relinquished their souls to evil.


In the Time of the Sixth Sun


Wasteland of Flint

Chris Moore

House of Reeds

Chris Moore
 
Land of the Dead
Paul Youll

Wasteland of Flint
In five short centuries, the mighty Empire of the Méxica, descendants of the ancient Aztecs, has spread out to conquer the earth. Now it is ready to leave the homeworld and set its sights on the star.
But the universe it finds is a dangerous place filled with hidden powers. Humanity is only a minor space-faring species on the fringe of a ferociously political arena where ancient and enormous alien empires are engaged in millennia-old struggles for supremacy.
Now, on a desolate, barren world far from the heart of civilization, Gretchen Andersson, a young human xeno-archeologist is about to discover an awesome, long-buried secret that could alter the galactic balance of power forever.

House of Reeds
Xenoarcheologist Gretchen Anderssen had hoped to enjoy her well-earned vacation. She hadn't seen her home-world or her children for many months. But the Company has other plans for her - when she checks in for her transport, she finds new orders for her team. It looks like only a small diversion - a quick trip to the Planet Jagen, to investigate reports of a possible First Sun artifact. She doesn't have to run an excavation, or even gain possession of the artifact. Just file a report. But it smells bad, says Gretchen's Hesht companion, Magdalena. David Parker, the Company pilot assigned to Anderssen's analysis team agrees. And they are so right.
Gretchen, Magdalena, and Parker find themselves in very dangerous territory indeed. Because, unbeknownst to anyone at the Company, the Imperial Méxican Priesthood has decided to wage a war on Jagan - a war not of conquest or defense, but a "flowery war", planned and fomented for the purpose of blooding the Emperor's youngest son. Gretchen and her team are headed right into the middle of the battle.
It may be a War of Flowers, but many people will die, and blood will flow in the streets.
Land of the Dead


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