Alan Dean Foster

Born in New York City in 1946, Foster was raised in Los Angeles. After receiving a Bachelor's Degree in Political Science and a Master of Fine Arts in Cinema from UCLA (1968, 1969) he spent two years as a copywriter for a small Studio City, Calif. advertising and public relations firm.

His writing career began when August Derleth bought a long Lovecraftian letter of Foster's in 1968 and published it, much to Foster's surprise, as a short story in Derleth's bi-annual magazine The Arkham Collector. Sales of short fiction to other magazines followed. His first attempt at a novel, The Tar-Aiym Krang, was bought by Betty Ballantine and published by Ballantine Books in 1972. It incorporates a number of changes suggested by famed SF editor John W. Campbell.

Since then, Foster's sometimes humorous, occasionally poignant, but always entertaining short fiction has appeared in most of the major SF magazines as well as in original anthologies and several "Best of the Year" compendiums. Three representative collections, With Friends Like These, Who Needs Enemies?, and The Metrognome have been published by Del Rey books.
Foster's work to date includes excursions into hard science fiction, fantasy, contemporary horror, detective, and western fiction.



My most favourite Alan Dean Foster novel is "The Man Who Used the Universe." 



The Man Who Used  the Universe
Paul Alexander?
(an interesting note:  Warner has the artwork credited to Barclay Shaw.  I e-mailed Mr. Shaw and he says they credited the wrong artist.  Mr. Shaw believes it may be Paul Alexander's work.  If anyone knows for sure, please let me know).


The Damned

A Call to Arms
A Call to Arms, The Damned Volume I
Barclay Shaw

False Mirror
The False Mirror, Vol II
Barclay Shaw

Spoils of War - Barclay Shaw
Spoils of War
Barclay Shaw


A Call To Arms, Vol I
The Amplitur searched the universe for intelligent species to join them in the Amplitur Purpose. But the Weave, a union of races, fought for thousands of years to stay independent. Now a Weave scouting party had discovered Earth, and humanity had to pick sides, for the Amplitur were close behind.
The False Mirror, Vol II
For millennia, the alien union called the Weave had ben at war with evil Amplitur. When its new elite fighting unit appeared, it became frighteningly clear that Amplitur was subjecting humans to vile genetic manipulations. The Weave could reverse the effects, but the result could turn the former warriors into the most despicable creatures in the galaxy....
Spoils of War, Vol III
The Weave was on the verge of winning a decisive victory after a milennia of war, thanks to their new allies from earth. But then the birdlike Wais scholar Lalelang found evidence that Humans might not adapt well to peace. Researching further, she uncovered a secret group of telepathic Humans called the Core, who were on the verge of starting another war, and then eliminating Lalelang. At the last moment, she was saved by a lone Core commander. He took a chance on her intelligence and compassion, and gambled the fate of Humanity on the possibility that together, they could find an alternative to a galaxy-wide bloodbath....



The Humanx Commonweath

The Icerigger Triology


Icerigger
Tim White

Mission to Moulokin
Tim White


Deluge Drivers

Icerigger
In ICERIGGER, traveling salesman Ethan Frome Fortune becomes an unintentional part of a botched kidnapping. As a result, he and four other humans are stranded on the surface of Tran-ky-ky and at the mercy of the planet's resident intelligent species, the Tran. Tran-ky-ky is an ice planet: its surface is a vast, frozen, continually windswept ocean which the Tran travel over by ice-sailing. In their attempts to reach the single Commonwealth outpost on the planet, Ethan and his comrades become allies of the Tran state of Sofold, wich is about to enter a nearly suicidal war against a mighty Horde of nomadic barbarian Tran.
Mission to Moulokin
As MISSION TO MOULOKIN starts, Ethan and his friends have made their way to the Commonwealth outpost using the giant 'icerigger' ice-ship Slanderscree, which they designed and the Sofoldians built. While attempting to arrange for passage off-planet, Ethan and his friend and fellow castaway Skua September discover that the Tran are being exploited by traders. To counter this, they set out to organize a "Union of Ice" which will let the Tran claim Commonwealth membership. However, the current planetary commissioner has reasons of his own to oppose such a union, and shortly Ethan and Skua are involved in a vicious conflict between their Trannish friends and the allies of the commissioner.
The Deluge Drivers
THE DELUGE DRIVERS is the third and final (so far) book set on Tran-ky-ky. With the Union of Ice well under way, Ethan and Skua return to the outpost in the Slanderscree. But before they can finally leave Tran-ky-ky, they are asked to help with a new crisis. Satellite scans have detected an abrupt, rapid warming in Tran-ky-ky's southern hemisphere, a warming so rapid that it can't be natural. Ethan and Skua reluctantly agree to take a group of scientists to the mystery area aboard the Slanderscree. There they find something none of them expected: a group of humans intent on thawing Tran-ky-ky completely, making it habitable for humans and incidentally destroying the Tran as a species.




Flinx


The Tar-Aiyum Krang
Tim White

Bloodhype
Tim White

The End of the Matter
Tim White

Orphan Star
Tim White

For Love of Mother-Not
Michael Whelan

Flinx in Flux
Bob Eggleton

Mid-Flinx
Bob Eggleton

Flinx's Folly
Robert Hunt

Reunion
Robert Hunt

Sliding Scales
Robert Hunt

Running From the Deity
Robert Hunt

Trouble Magnet
Robert Hunt

Patrimony
Robert Hunt


The Tar-Aiyum Krang
Moth was a beautiful planet, the only one with wings -- two great golden clouds suspended in space around it. Here was a wide-open world for any venture a man might scheme. The planet attracted unwary travelers, hardened space-sailors, and merchant buccaneers -- a teeming, constantly shifting horde that provided a comfortable income for certain quick-witted fellows like Flinx and his pet flying snake Pip. With his odd talents, the pickings were easy enough so that Flinx did not have to be dishonest ... most of the time. In fact, it hardly seemed dishonest at all to steal a starmap from a dead body that didn't really need it anymore. But Flinx wasn't quite smart enough. He should have wondered why the body was dead in the first place.
Bloodhype
It caused instant addiction, followed by an excruciating slow death, and there was no known antidote. It was a killer. Supposedly the drug had been totally eradicated from the humanx galaxy years before. At least that's what everyone thought. But somehow, mysteriously, that dreadful substance was back in circulation on Repler and threatening to wreak havoc throughout the known galaxy. Someone somewhere was secretly manufacturing Bloodhype, but nobody seemed to know where or who!
The End of the Matter
Accompanied by his faithful minidrag Pip and a most troublesome alien called Abalamahalamatandra -- Ab for short -- Flinx set out for Allaspin, the ruggedly primitive homeworld of his flying snake. There he hoped to find the giant man with the gold earring who somehow held the key to Flinx's mysterious past and to the strange powers he possessed. Chasing down his heritage was trouble enough, but Flinx didn't know what real trouble was until he realized that the Qwarm -- a deadly assassin squad -- were three steps behind him with a contract to kill. But the minidrag's homeworld did not offer safety and Flinx had a terrible time just staying alive ... a matter complicated to no mean degree by a collapsar already set on an unstoppable death course across the galaxy!
Orphan Star
His birth had been shrouded in mystery, and all Flinx knew of himself was that he'd been abandoned by those who had spawned him. Raised by Mother Mastiff in the marketplace of Drallar, Flinx eventually discovered that his unknown parents had bequeathed to him a curious legacy...a legacy of extraordinary mental powers that were both an incalculable asset and a most dangerous liability. This legacy would lead him -- and his potent protector, the minidrag Pip -- into the clutches of one of the most depraved and powerful men in the galaxy...on to a harrowing search for the truth about his birth...and out of one world into another on his most dangerous adventure ever.
For Love of Mother-Not
He was just a freckle-faced, redheaded kid with green eyes and a strangely compelling stare when Mother Mastiff first saw him an the auctioneer's block. One hundred credits and he was hers. For years the old woman was his only family. She loved him, fed him, taught him everything she knew-- even let him keep the deadly flying snake he called Pip. Then Mother Mastiff mysteriously disappeared and Flinx took Pip to tail her kidnappers. Across the forests and swamps of the winged world called Moth, their only weapons were Pip's venom . . . and Flinx's unusual Talents.
Flinx in Flux
When Flinx, no stranger to galactic intrigue, found an unconscious woman on a riverbank deep in the jungles of Alaspin, he took it in stride. When he learned that the woman, Clarity Held, was a brilliant scientist abducted from a remote outpost on inhospitable Longtunnel by a group of fanatic assassins, he tried to help the beautiful Clarity back to her project.Unfortunately, the assassins were still at work. They would do anything to stop the research on Longtunnel and would kill anyone or anything that got in their way...
Mid-Flinx
Where Flinx and his flying minidrag Pip went, trouble always followed--that law had governed their lives through years of unsought danger and galactic intrigue. Now an evil rich man was out to kidnap the minidrag for his personal zoo, and Flinx and Pip were on the run again--this time into uncharted space, on a random course they hoped would foil their pursuers. They found more than they bargained for when they landed on Midworld, a verdant planet covered by an immense jungle, hosting an incredible variety of plant and animal life--all of it unknown and all of it deadly. And now they were in real trouble. Their hiding place was in danger of discovery, and their only hope lay with this bizarre and untamed planet . . . if it didn't kill them first!
Flinx's Folly
It's a good thing Flinx is no stranger to trouble, because he's swimming in it.  Even before the latest murderous attack by a new gang of assailants, there seems no end to the number of people determined to arrest, examine, or kill him.  To add insult to all that injury, Flinx has been spirited away and enlisted in a battle against a monstrous extra-galactic threat.  HIdden behind the Great Emptiness, in a place where it seems matter and energy have never been, there is only evil.  Pure evil that is approaching him, accelerating.
Reunion
It all starts innocently enough. Well, almost innocently. So what if Flinx uses his enhanced empathic abilities to finesse his way into a top secret security installation on Earth? Once there, he bamboozles a sophisticated AI program into releasing classified information about the Meliorare Society, the sect of renegade eugenicists whose experiments with human beings had horrified the civilized universe more than twenty years ago. After all, as one of the few Meliorare experiments to survive, Flinx has a right to know about his past. Especially since his telepathic powers seem to be evolving. The question is, evolving into what? The excruciating headaches afflicting Flinx with increasing frequency make him wonder if he will be alive to find out.
But headaches are the least of his problems. For the information he uncovers leads Flinx into AAnn space, and the reptilian AAnn are more likely to eat human visitors than welcome them. Awaiting Flinx is a planet brimming with hidden dangers and astonishing discoveries. But nothing so dangerous, or so astonishing, as the unexpected return of an old enemy: an enemy as evil as she is beautiful . .
Sliding Scales
Never have the cares of the universe lain so heavily on Flinx’s shoulders, nor the forces arrayed against him seemed so invincible. Pursued by a newly revealed sect of doomsday fanatics, hunted by factions inside and outside the Commonwealth for transgressions real and imagined, expected to single-handedly avert a looming galactic crisis (or bear responsibility for the consequences), Flinx can be forgiven for feeling a slight touch of melancholy.
There’s only one solution for what ails Flinx, according to his ship’s AI. But taking time off is tricky business. With an increasing number of enemies chasing him with ever-greater enthusiasm, Flinx must find a getaway shrouded in obscurity. Jast, a planet smack in the middle of nowhere, is the perfect locale.
Yet even in a place where hardly anyone’s ever seen a human, Flinx and trouble can’t stay separated for long. Unfortunately, Flinx hasn’t a clue that his vacation paradise is in reality a danger zone of the highest magnitude. And by the time he learns the truth, it may be too late.
Running From The Deity
In the outer depths of the universe lies the Great Emptiness, where something dreadful lurks, hidden behind a great gravitational lens of dark matter. Something horrific that howls and writhes and rages across three hundred million light-years of space–and is now heading straight for the Commonwealth and moving faster all the time.
One slim chance exists to avert catastrophe, and only Flinx can take it. Roaming the galaxy is a conscious planet-size weapons system, the legacy of a long-extinct race. As Flinx is the only one who has ever experienced mental contact with the machine, it is his job to find the powerful alien artifact and coax it into joining the battle against the behemoth from beyond.
So Pip and Flinx valiantly sail into the unknown aboard their little spaceship, which is immediately forced down for emergency repairs on planet Arrawd, home to less advanced sentients and therefore off-limits to space travelers. But what with Arrawd being very beautiful, and Flinx being Flinx, this particular rule doesn’t stand a chance.
Now, Flinx is no stranger to murderous attacks and stalking assassins–evading them occupies most of his waking hours–but to be besieged by hordes bent on worshipping him as a god? Worse still, escaping this fate is going to be as impossible as fulfilling his dire mission. What’s a deity to do?
Trouble Magnet
Wandering out there in some remote region of the galaxy is a gargantuan sentient Tar-Aiym weapons’ system. All Flinx has to do–while his pals look after his injured love Clarity Held–is find the hefty object and persuade it to knock out the monstrous evil that is hurtling through space to waste the entire Commonwealth.
A no-brainer, really, especially for Flinx, who is never without his loyal entourage of official snoops, crazed zealots, assorted goons, and the occasional assassin. Indeed, the boy wonder and his mini-drag, Pip, are eager to commence their heroic task . . . just as soon as Flinx visits Visaria–a dangerously depraved planet–to convince himself that humans are indeed worth saving.
The chances of stumbling across high moral values and utopian ideals don’t look promising–what with Flinx playing a lawless Pied Piper to a gang of lying, thieving juvenile delinquents. But prospects really go south when Flinx runs afoul of the corrupt planet’s ruthless crime king.
Still, life is full of surprises, and Flinx is about to get smacked by a passel of them–by turns devastating, heartening, and positively jaw-dropping. For although Flinx came to Visaria to plumb the enigma of humankind, there’s another mystery waiting here, a shocking clue about his own shadowy past.
Patrimony



Humanx Commonwealth


Midworld
Mark Garro


Cachalot
Darrell K Sweet


Nor Crystal Tears
Michael Whelan

Voyage to the City of the Dead
Barclay Shaw


Sentenced to Prism
Barclay Shaw

The Howling Stones
Bob Eggleton

Midworld
Born was a child of the rain forest that covered Midworld, part of the primitive society that the peaceful jungle planet had sustained for hundreds of years. He was wise in the ways of his world, and he knew well the precarious natural balance that governed all things. Then one day the aliens came. Giants. They knew nothing of the Upper or Lower Hell -- and they cared less. Born had risked his life to save them, to guide them through the myriad tangled boughs, past unseen, unsuspected dangers lurking in the underbrush. But worse than their ignorance of how to survive, the aliens had plans for Midworld, plans that could utterly destroy the globe-spanning forest that his people called home. As the days passed, Born realized his mistake. And as he had once hunted only to live, he knew now that he would be forced to live only to kill...
Cachalot
CACHALOT is a stand-alone novel set in the Humanx Commonwealth milieu. Hundreds of years ago, the remnant populations of whales and dolphins on Earth were transported to the ocean world of Cachalot, as an attempt at atoning for the almost complete slaughter of these intelligent creatures by humans. After the Transport Fleet finished its work, Cachalot was left to the whales; human presence on the planet was limited to a few islands and the floating towns which harvest food and other products from Cachalot's oceans. In recent months four of those towns have disappeared, reduced to rubble by unknown forces. No survivors have been found. Now, Cachalot's planetary commissioner has summoned a team of experts from off-world to figure out what's been happening to the floating towns. Biologists Cora Xamantina, Rachael Xamantina, and Pucara Merced are joined by peaceforcer commander Sam Mataroreva and two native experts, the orcas Latehoht and Wenkoseemansa, in a systematic investigation of the destruction of the floating towns. It turns out that the solution to the mystery is considerably more complex than any of them ever suspected.
Nor Crystal Tears
Before Man and insectlike Thranx had become allies, when the reptilian AAnn were just occasional raiders of Thranx colony worlds, one young Thranx agricultural expert lived a life of quiet desperation. A dreamer in a world of sensible, stable beings, Ryo buried himself in his work -- reclaiming marshland from a tenacious jungle -- until he came across a letter describing a relative's encounter with horrid, two-legged, soft-skinned space-going beasts . ..
Voyage to the City of the Dead
Two scientists , Etienne and Lyra Redowl, explore the planet Horseye and visit the legendary City of the Dead, where they discover a relic of an ancient race ( the Xunca ).
Sentenced to Prism
SENTENCED TO PRISM is another stand-alone in the Commonwealth milieu. A secret research post on the newly-discovered planet called Prism has suddenly gone silent. Prism offers enormous possibilities for exploitation and profit, because it's a world of silicon-based lifeforms which are easily manipulated. The Company that owns the station calls on its resident troubleshooter, Evan Orgell, and sends him to investigate. For his job, Orgell is equipped with a very advanced exo-suit that has an AI main computer and a variety of useful features and functions. Unfortunately, it turns out that Prism is much more complicated than anyone suspected. Before he solves the mystery of the station, Evan will lose his suit and a bit of himself, and make some new friends among the intelligent species that inhabit the planet.
The Howling Stones
The newly discovered planet of Senisran was a veritable paradise--a sprawling world of vast oceans dotted with thousands of lush islands and copious deposits of rare-earths and minerals. First-contact specialist Pulickel Tomochelor's mission to Senisran was straight forward: Secure mining rights for the Humanx Commonwealth before the vicious AAnn Empire beat them to the chase. With Senisran's Parramat clan resisting entreaty, negotiations could be difficult, but Pulickel was more comfortable with aliens than with his own species, and looked forward to a triumphant return to Earth. He hadn't counted on the incredible secret of Parramat, though: the strange, powerful green stones that the tribe used to manipulate the forces of nature.Within those stones lay an awesome technology the origin of which was lost in time--a technology that had to be kept from the AAnn at any cost . ..



Founding The Commonwealth


Phylogensis
Mark Harrison

Dirge
Mark Harrison

Diuturnity's Dawn
Mark Harrison

Drowning World
Mark Harrison

Phylogensis
In the years after first contact, humans and the intelligent insect like Thranx agree to a tentative sharing of ideas and cultures despite the ingrained repulsion they have yet to overcome. Thus, a slow, lengthy process of limited contact begins.
Yet they never plan for a chance meeting between a misfit artist and a petty thief. Desvendapur is a talented Thranx poet who is bored with his life and needs new inspiration for his work. Venturing beyond the familiar, Desvendapur runs into Cheelo Montoya, a small-time criminal with big dreams of making a fast buck. Together they will embark upon a journey that will forever change their beliefs, their futures, and their worlds . .
Dirge
In the second half of the twenty-fourth century, diplomatic relations proceed cautiously between thranx and humans, who are slow to overcome their aversion to the insectlike beings. But the lowly thranx are nearly forgotten with the sudden discovery of an ideal planet to colonize --Argus V-- and the startling appearance of a new race of space-faring aliens. People are dazzled by the beautiful, glamorous pitar. Then tragedy strikes.
A cargo ship making a routine delivery to Argus V finds a scene of grisly carnage has replaced the bustling new world. The entire human population-- 600,000 men, women, and children--has been brutally slaughtered. Not one survivor or a single clue remains to identify the unseen executioners. Even the combined efforts of all alien species prove fruitless in the search for killers who have perpetrated planetary genocide on such a vast scale.
But from a tiny inner moon of Argus V comes a faint, wavering signal--and on that insignificant chunk of rubble lies the key to the crime. The cataclysm that follows is replete with shock and deadly consequences for thranx, pitar, and human alike. For their worlds will change forever by the colossal space battle that is both in their future and their destiny.
Diuturnity's Dawn
From the beginning, while sharing the Orion Arm of the galaxy, contact between humankind and the thranx has been tenuous at best. Yet nearly a century after first contact, the likelihood of closer human/thranx relations is as far away as ever. Humans still find these insectlike beings physically repulsive, a distaste the thranx return in kind. At times the cordial veneer barely conceals the suspicion and distrust boiling just below the surface. Yet idealists on both sides refuse to surrender their dreams of achieving a thranx/human alliance. Among the most dedicated are a minor diplomat named Fanielle Anjou and her thranx counterpart. Others intend to make sure such a liaison never comes to pass . . . by any means necessary.
Drowning World
They call it the Drowning World. It is Fluva, a planet on the fringes of the Commonwealth where it rains torrentially, ceaselessly, and maddeningly for all but one month of the Fluvan year. Chief Administrator Lauren Matthias is fairly new to the position. Her primary goal: keeping Fluva’s indigenous species, the warlike Sakuntala and immigrant species, the timid but hard-working Deyzara, from annihilating one another. Inter-species conflict on Fluva is successfully dealt with by local Commonwealth administration.


Spellsinger

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