Steve Erikson

Steven Erikson was born in Toronto, grew up in Winnipeg, lived in the UK and has since returned to Canada with his wife and son. He is an anthropologist and archaeologist by training, as well as being a graduate of the Iowa Writer's Workshop. Gardens of the Moon (1999) was his first fantasy novel. Its sequel, Deadhouse Gates, was released in the UK in September 2000. When asked about his age, Erikson had this to say: "I was born in 1959, had my 40th last October and after painting the living room ceiling I'm feeling every one of those 40 years at the moment. Even worse, my riding instructor tells me I sit a horse like a cowboy; subsequent exercises to adjust my posture has my neck killing me. Anyway, I ain't young no more."

Malazan Empire


Gardens of the Moon
Gardens of the Moon
Chris Moore
Deadhouse Gates
Deadhouse Gates
Steve Stone
Memories of Ice
Memories of Ice
Steve Stone
House of Chains
House of Chains
Steve Stone

Midnight Tides
Steve Stone

The Bonehunters
Steve Stone

Reaper's Gale
Steve Stone

Toll of the Hounds
(June 2008)


Gardens of the Moon - Review
The vast Malazan Empire simmers with discontent, yet the Empress's rule remains absolute, enforced by her dread Claw assassins. However, a more sinister force is poised to make its first move, as Captain Ganoes Paran, aide to the Empress's Adjunct, is about to discover.
Deadhouse Gates - Review
Licking its wounds after the events in Darujhistan, the Malazan Empire now faces unrest in Seven Cities. Too soon, the rumblings of disquiet explode into a fully fledged uprising, drawing the Empire into the bloodiest conflict it has ever known.
Memories of Ice - Review
The ravaged continent of Genabackis has given birth to a terrifying new empire: the Pannion Domin. Like a tide of corrupted blood, it seethes across the land, devouring all – kingdoms and cities alike – who fail to heed the word of its elusive prophet, the Pannion Seer. In its path stands an uneasy alliance: Dujek Onearm’s Host and Whiskeyjack’s veteran Bridgeburners – each now outlawed by the Empress – alongside their enemies of old, including the grim forces of Warlord Caladan Brood, Anomander Rake, Son of Darkness, and his Tiste Andii, and the Rhivi people of the Plains. Outnumbered by the Seer’s army of fanatics and struggling to put aside their differences, it is vital they get word to potential allies, including an unknown mercenary brotherhood, the Grey Swords, who have been contracted to hold Capustan, the next city in the Domin’s path.
But more ancient clans too are gathering. As if in answer to some primal summons, the massed ranks of the undead T’lan Imass have risen. For it would appear something altogether darker and more malign threatens the very substance of this world. The Warrens are poisoned, and rumours abound of the Crippled God, now unchained and intent on a terrible revenge...
Marking the return of many key characters from Gardens of the Moon and introducing a host of remarkable new players, Memories of Ice is not only the momentous new chapter in Steven Erikson’s magnificent epic fantasy but also another triumph of storytelling.
House of Chains
It is the aftermath of the Chain of Dogs. Coltaine is dead. And now the untried new Adjunct, Tavore, must urgently raise an army able to withstand the forces of the Sha'ik's Whirlwind that are massing in Raraku. The few remaining veterans from Coltaine's march are her only hope.
Midnight Tides
After decades of warfare, the five tribes of the Tiste Edur have finally united under the implacable rule of the Warlock King of the Hiroth. But among the Tiste Edur it is believed that the darkest hungers of the spirit arrive on the tides from the south, and these tides come at midnight.
The Bonehunters
The Seven Cities Rebellion has been crushed. Sha'ik is dead. One last rebel force remains, holed up in the city of Y'Ghatan and under the fanatical command of Leoman of the Flails. The prospect of laying siege to this ancient fortress makes the battle-weary Malaz 14th Army uneasy. For it was here that the Empire's greatest champion Dassem Ultor was slain and a tide of Malazan blood spilled. A place of foreboding, its smell is of death. But elsewhere, agents of a far greater conflict have made their opening moves. The Crippled God has been granted a place in the pantheon, a schism threatens and sides must be chosen. Whatever each god decides, the ground-rules have changed, irrevocably, terrifyingly and the first blood spilled will be in the mortal world. A world in which a host of characters, familiar and new, including Heboric Ghost Hands, the possessed Apsalar, Cutter, once a thief now a killer, the warrior Karsa Orlong and the two ancient wanderers Icarium and Mappo, each searching for such a fate as they might fashion with their own hands, guided by their own will. If only the gods would leave them alone. But now that knives have been unsheathed, the gods are disinclined to be kind. There shall be war, war in the heavens. And, the prize? Nothing less than existence itself...
Reaper's Gale
All is not well in the Letherii Empire. Rhulad Sengar, the Emperor of a Thousand Deaths, spirals into madness, surrounded by sycophants and agents of his Machiavellian chancellor, while the Letherii secret police conduct a campaign of terror against its own people. The Errant, once a farseeing god, is suddenly blind to the future. Conspiracies seethe throughout the palace, as the empire - driven by the corrupt and self-interested - edges ever-closer to all-out war with the neighboring kingdoms. And the great Edur fleet - its warriors selected from countless people - draws ever closer. Amongst them are Karsa Orlong and Icarium Lifestealer - each destined to cross blades with the emperor himself. That yet more blood is to be spilled is inevitable... Tehol Beddict's manipulation of the Letherii economy continues whilst a grand conspiracy between nations beyond the new Empire's borders gathers pace. Meanwhile, from the sea comes word of a huge flotilla of ships from a remote empire on the far side of the world, who have come in search of the homeland of the Edur fleets scattered across the globe. The Malazan 14th Army has come to pay its respects to the Emperor of a Thousand Deaths...
Toll of the Hounds
In Darujhistan, the saying goes that Love and Death shall arrive together, dancing... It is summer and the heat is oppressive, yet the discomfiture of the small rotund man in the faded red waistcoat is not entirely due to the sun. Dire portents plague his nights and haunt the city's streets like fiends of shadow. Assassins skulk in alleyways but it seems the hunters have become the hunted. Hidden hands pluck the strings of tyranny like a fell chorus. Strangers have arrived, and while the bards sing their tragic tales, somewhere in the distance can be heard the baying of hounds. All is palpably not well. And in Black Coral too, ruled over by Anomander Rake, Son of Darkness, something is afoot - memories of ancient crimes surface, clamouring for revenge, so it would seem that Love and Death are indeed about to make their entrance...


Tales of Bauchelain and Korbal Broach


Blood Follows
Ed Miller

The Healthy Dead
Ed Miller

Blood Follows
All is not well in Lamentable Moll.
A sinister, diabolical killer stalks the port city's narrow, barrow-humped streets, and panic grips the citizens like a fever.
Emancipor Reese is no exception, and indeed, with his legendary ill luck, it's worse for him than for most. Not only was his previous employer the unknown killer's latest victim, but Emancipor is out of work. And, with his dearest wife terminally comfortable with the manner of life to which she asserts she has become accustomed (or at least to which she aspires) - for her and their two whelps - all other terrors grow limp and pale for poor Emancipor.
But perhaps his luck has finally changed, for two strangers have come to Lamentable Moll... and they have nailed to the centre post in Fishmonger's Round a note requesting the services of a manservant.
This is surely a remarkable opportunity for the hapless Emancipor Reese... no matter that the note reeks with death-warded magic; no matter that the barrow ghosts themselves howl with fear every night; and certainly no matter that Lamentable Moll itself is about to erupt in a frenzy of terror-inspired anarchy.... After all, it's work... and working is better than not working.
Isn't it?
The Healthy Dead
Things are going all too well in the city of Quaint. So well, in fact, that something has to be done. The zeal for goodness can be catastrophic, and no-one knows this better than Bauchelain and Korbal Broach, two stalwart champions of all things bad.
For the innumerable citizens of Quaint, driven to neurotic distraction and overwhelmed with good living, desperation breeds nefarious bed-mates, and before long the two homicidal necromancers - and their beleaguered and substance-addled manservant, Emancipor Reese - find themselves ensnared in a scheme to bring goodness into disrepute, if not utter ruination.
To Reese's bemusement, laudable motivations are, in a bizarre twist, uncharacteristically relevant to Master Bauchelain, although, of course, the payment of a chest filled with gold helps.
Even so, sometimes, it turns out, one must bring down civilisation... in the name of civilisation.



Additonal Cover Art





Steven Erikson



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