Hammerfall
In
this first volume of The Gene Wars, C. J. Cherryh creates a universe
where two interstellar empires, scarred by nanotechnology weaponry,
hover in an uneasy détente. The fate of one of these worlds lies
in the hands of one man: a prince and warrior named Marak.
Marak
has laways hidden his "madness" — voices and visions that beckon
him toward a silver tower. When betrayal brings him face-to-face with
the dictator of his world, the mysterious Ila, Marak is assigned a
seemingly suicidal mission to cross his planet's vast desert and find
that tower. Miraculously reaching his goal, he is given another, even
more impossible, mission by the beings within the tower itself: lead
his people to safety before the deadly hammer of the Ila's enemies
falls.
Forge
of Heaven
In
this sequel to Hammerfall
(2001), the story of an important desert planet that was nearly
destroyed by the alien Ondat continues. Marak Trin Tain is the planet's
leader and a key figure in maintaining the tentative treaty between
human and alien powers. The focus here is on Concord Station, which
monitors the tiny planet at the edge of the galaxy and is the fulcrum
of the precarious balancing of peace and power between two
intergalactic empires. Because of past associations, Procyon, a young
watcher monitoring the planet, becomes the object of intense interest
for the major powers, Marak, and the leaders of the planet's
underground movement, which has its own agenda. Complications arise
with the unexpected visit of the Earth ambassador and an attempt on his
life that seriously threatens to reopen old wounds and plunge the
universe back into devastating war. Although it begins quietly and
occasionally slackens pace under the weight of complex political
alliances and strategies, this story is not to be underestimated. It
carries the reader along as it gathers momentum toward the stunning and
unexpected ending that is realized with masterly aplomb.
Finisterre
Rider
at the Gate
A
grief-haunted
horseman on a suicide mission to avenge his dead lover; a boy on a
quest to prove his worth and find his destiny; a saga of tragedy and
loyalty in a place of stark, wild beauty and unbearable, maddening
terror.
A
new universe and a startling new planet where the lost descendants of
colonists struggle against a deadly, unyielding frontier. On the
surface, it is a paradise of fertile farmland and towering, ore-rich
mountains—but its pleasures lie beyond humanity's reach. For here all
animals, from tiny wally-boos and willy-wisps to fierce predatory
goblin cats, survive by telepathy, projecting images that drive humans
mad. Grouped in cramped walled towns, most humans can only hide. Only
the Riders, the handful chosen by the native Nighthorses, have any kind
of protection. Attracted by the complexity of human thought, the most
powerful Nighthorses enter the dreams of individuals, choosing their
Riders, bonding them into a telepathic community. While townsfolk cower
behind a religion based on fear and ignorance, Riders and their
Nighthorses shield the infrastructure of human settlements, challenging
the Wild.
In
the distant
past, colonists from Earth are stranded on a planet that is deadly to
humans: the native wildlife is telepathic and the horrific images they
project are enough to drive humans insane. Their only defence is to
live in isolated communities protected by nighthorses. High in the
mountains, Danny and his nighthorse are snowed in for the winter. Their
greatest problem is an unseen predator that begins to prey on the
humans...
Novels

Hestia
Don
Maitz |

Serpent's
Reach
David B Mattingly
|

Wave
Without a Shore
Don
Maitz
(Also used
as cover for "Alternate Realities) |

40,000
in Gehenna
James Gurney |

The Paladin
Gary Ruddell |

The
Goblin Mirror
David Cherry |

Faery in Shadow
David A Cherry
|
Hestia
After
a hundred pioneer years the colony on Hestia seemed to be nearing its
end. Its holdings on that green and fertile planet were still limited
to a single river in one valley. Everywhere else hostile fauna hedged
them in.
A
dam could break the deadlock, and they needed an engineer to construct
it for them. Sam Merrit was the man who came in answer to their S.O.S.
- and he wanted out as soon as he had landed. But once down on Hestia,
it was live or die with the colony.
So
Sam stayed - to discover certain anomalies that the hardscrabble
colonists had thrust from their minds.
Serpent's
Reach
The
constellation of Hydri, also called the Serpent, became an
undesirable destination during the era of humanity's most prolific
interstellar colonization. For Hydri was under strict quarantine
because it harbored an intelligent and dangerous alien race, the
insectoid majat. Yet human colonies predating the quarantine did exist
in this sector of space, which they called Serpent's Reach. Cut off
from others of their own kind, they had their own inbred culture and
special relationships with the alien majat. Raen was the only survivor
of the massacred Sul family, and she had made a pledge to devote her
life to seeking vengeance for her slain clan. Her thirst for revenge
would take her not only across the worlds of the Reach, but into the
very center of an alien webwork that knit the stars of the forbidden
constellation into a complex of interbred alien hives that no outsider
could hope to unravel, and where most of humanity dared not go.
Wave
without a Shore
Freedom
was an isolated planet, off the spaceways track and rarely visited by
commercial spacers. It wasn't that Freedom was inhospitable as planets
go. The problem was that outsiders - tourists and traders - claimed the
streets were crowded with mysterious characters in blue robes and with
members of an alien species.
Native-born
humans, however, said that was not the case. There were no such
blue-robes and no aliens.
Such
was the viewpoint of both Herrin the artist and Waden the autocrat -
until a crisis of planetary identity forced a life-and-death
confrontation between the question of reality and the reality of the
question...
Forty
Thousand in Gehenna
Set
in the same future as the Hugo-winning Downbelow Station, but fully
self-contained, this is a story on the classic theme of human
understanding of the alien...
The
Paladin
ALAS
FOR CHIYADEN
It
is a country of myths and demons, dragons and magic, a land long ruled
by the spirits of wind and water. Alas, its human sphere is not so
beningly governed. The old Emperor has died, and the heir is weak and
timid. Vicious Lord Ghita reigns from the Phoenix Throne, and
once-peacful Chiyaden drowns in blood...
Blood
will find the Emperor's swordmaster, too, should he depart his mountain
exile. But Shoka vows to fight no more in a world which has forgotten
justice. Then one day a peasant who would take up the sword seeks him
out, demanding justice - and revenge Will the legends that rise around
them hold power enough to turn the battles ahead?
The
Goblin Mirror
A
FRAGMENT OF POWER
Things
weren't right in the little kingdom of Maggiar, not right at all. So
the princes Bogdan and Tamas set off to seek an answer to the kingdom's
troubles in the land over-mountain, a world they knew only from
legends. And Yuri, the youngest prince, chafing at being left behind,
soon followed them...
But
the land over-mountain was in turmoil, for the goblins had declared
war. The kingdoms the princes had come to find had all been ravaged. No
sooner had the brothers crossed out of Maggiar than their party was
ambushed. Bogdan was carried away to the fortress of the goblin queen
herself. Yuri wandered lost through an evil wood, in search of his
brothers. And Tamas was caught up in darkest sorcery, for he fell in
with Ela, a witch's apprentice...
Ela
possessed a shard of the goblin queen's magic mirror. With that single
sliver of the queen's great power, she planned to challenge the goblin
queen herself. And Tamas would be the focus of her battle...
Faery
in Shadow
A
curse, a sin, and a dark bargain with the Sidhe had condemned Caith
mac Sliabhan to wander the wild woods, outcast from all humankind. Only
Dubhain--a pooka, a Sidhe sprite--was his companion.
Collections
Cassandra
Threads of Time
Companions
Thief in Korianth
The Last Tower
The Brothers
Endpiece